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GDC + VRDC 2019 Session Scheduler

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Level Design Workshop: Building New York in 'Marvel's Spider-Man': It's Still Just Level Design

Josue Benavidez  (Senior Game Designer, Insomniac Games)

Location: Room 301, South Hall

Date: Tuesday, March 19

Time: 5:30 pm - 6:30 pm

Pass Type: All Access, GDC Conference + Summits, GDC Summits - Get your pass now!

Topic: Design

Format: Tutorial

Tutorials: Level Design Workshop

Vault Recording: Video

This session will discuss fundamental level design principles that governed the creation of New York City in 'Marvel's Spider-Man', and how they can apply at any scale. It will also discuss the unique challenges to laying out a large urban space and how to adapt basic level design for a larger scale.

Takeaway

Attendees will walk away with insights on adaptable design philosophy, fundamental level design principles, and methods for prioritizing large scale level design tasks.

Intended Audience

Level designers/students, developers interested in early world layout, or anyone who just wants to see cool pre-production pics of 'Marvel’s Spider-Man'.