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GDC + VRDC 2019 Session Scheduler
View, browse and sort the ever-growing list of GDC sessions by pass type, track, format, and more! With Session Scheduler, create an account to build your own GDC schedule and access it anywhere, including on the GDC app, once live.
If you've registered for GDC, you can use the same login credentials. Adding a session to your schedule does not guarantee you a seat. Sessions do fill up, so please arrive early to sessions that you would like to attend.
Andrew Eiche (CTO (Chief Technology Owl) and Cable Slinger, Owlchemy Labs)
Location: Room 210, South Hall
Date: Thursday, March 21
Time: 5:30 pm - 6:30 pm
Pass Type:
All Access, GDC Conference + Summits, GDC Conference -Get your pass now!
Topic:
Design
Format:
Session
Vault Recording: Video
Audience Level: All
Hear from Owlchemy Labs as they share stories of success, failure, and lessons learned developing their latest original virtual reality game 'Vacation Simulator'. Since pioneering early standards for VR interaction in 'Job Simulator', Owlchemy Labs has new insights about the latest best practices for room-scale VR. Hear from the team as they cover several topics, including advanced interaction with objects and characters, zone-based teleportation, accessible design, and more, that anyone doing VR development can apply to their current and future projects.
Takeaway
Attendees will take away multiple real-world lessons of production gone right as well as gone wrong that can be applied directly to their own VR projects.