View, browse and sort the ever-growing list of GDC sessions by pass type, track, format, and more! With Session Scheduler, create an account to build your own GDC schedule and access it anywhere, including on the GDC app, once live.
If you've registered for GDC, you can use the same login credentials. Adding a session to your schedule does not guarantee you a seat. Sessions do fill up, so please arrive early to sessions that you would like to attend.
Kathryn Hymes (Game Designer, Thorny Games)
Location: Room 3016, West Hall
Date: Tuesday, March 19
Time: 3:50 pm - 4:20 pm
Pass Type: All Access, GDC Conference + Summits, GDC Summits - Get your pass now!
Topic: Game Narrative Summit
Vault Recording: Video
Audience Level: All
Story games (or Indie RPGs) are currently doing some of the most dangerous and innovative explorations into narrative design across all of gaming. While classics like 'Fiasco' and 'Microscope' are increasingly gathering more attention, there are many more recent games that have largely gone unnoticed to the broader design community.
Let's fix that. What's a story game, and what's their history? What design patterns have they gone through and where are they now? Most importantly, what can narrative designers across all mediums learn from them in order to tell deeper more resonating stories?
Folks who attend will take away key patterns and prominent story gaming systems that can be readily applied to narrative design work. They'll also hear about some of the guiding principles for design that the space has introduced (e.g. Czege, Lumpley Principles).
This talk will be ideal for anyone who is looking for off-the-beaten-path inspiration to hone their craft in narrative design; no prerequisites necessary.