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Lessons for Narrative Design from Modern Tabletop RPG

Kathryn Hymes  (Game Designer, Thorny Games)

Location: Room 3016, West Hall

Date: Tuesday, March 19

Time: 3:50 pm - 4:20 pm

Pass Type: All Access, GDC Conference + Summits, GDC Summits - Get your pass now!

Topic: Game Narrative Summit

Format: Session

Vault Recording: Video

Audience Level: All

Story games (or Indie RPGs) are currently doing some of the most dangerous and innovative explorations into narrative design across all of gaming. While classics like 'Fiasco' and 'Microscope' are increasingly gathering more attention, there are many more recent games that have largely gone unnoticed to the broader design community.

Let's fix that. What's a story game, and what's their history? What design patterns have they gone through and where are they now? Most importantly, what can narrative designers across all mediums learn from them in order to tell deeper more resonating stories?


Folks who attend will take away key patterns and prominent story gaming systems that can be readily applied to narrative design work. They'll also hear about some of the guiding principles for design that the space has introduced (e.g. Czege, Lumpley Principles).

Intended Audience

This talk will be ideal for anyone who is looking for off-the-beaten-path inspiration to hone their craft in narrative design; no prerequisites necessary.