GDC is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

GDC + VRDC 2019 Session Scheduler

View, browse and sort the ever-growing list of GDC sessions by pass type, track, format, and more! With Session Scheduler, create an account to build your own GDC schedule and access it anywhere, including on the GDC app, once live.

If you've registered for GDC, you can use the same login credentials. Adding a session to your schedule does not guarantee you a seat. Sessions do fill up, so please arrive early to sessions that you would like to attend.

Killer Portfolio or Portfolio Killer Part 2: Portfolio Reviews

Greg Foertsch  (Senior Art Director, Independent)

Alison Kelly  (Consultant, Alison Kelly Consulting)

Wyeth Johnson  (Lead Technical Artist, Epic Games)

Gavin Goulden  (Lead Character Artist, Insomniac Games)

Darren Bacon  (Lead Concept Artist, 343 Industries)

David Johnson  (CEO and Creative Director, Undertone FX)

Matthew Kean  (Lead Character Artist, Firaxis Games)

Lisette Titre-Montgomery  (Art Director, Double Fine)

Moby Francke  (Principle Artist, Riot Games)

Peet Cooper  (Art Director, Riot Games)

Claire Hummel  (Art Director, Valve)

Gaurav Mathur  (Art Director, MVI Health)

Scott Sinclair  (Senior Art Director, 2K Games)

Jesse Rapczak  (Co-Founder/Co-Creative Director, Studio Wildcard)

Location: Room 3005, West Hall

Date: Friday, March 22

Time: 2:00 pm - 5:00 pm

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Indie Games Summit, Student Expo - Get your pass now!

Topic: Game Career Seminar

Format: Session

Vault Recording: Video

Audience Level: All

Whether it is your first job in the industry or you are looking to switch jobs, getting a job as an artist in games has never been more competitive. This session follows the "Killer Portfolio or Portfolio Killer" panel discussion and will focus on one-on-one portfolio reviews from the panelists. Participants will receive constructive critiques and advice to give their portfolios an edge in this competitive market without the pressure of an interview.


Attendees will have the opportunity to get direct feedback on their portfolios and come away with a better understanding of how to construct a portfolio that will get noticed and help them land their dream job.

Intended Audience

This session is ideal for anyone looking to create a portfolio to break into the industry as a game artist, educators, or those already in the industry looking to make a job change.