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Greg Foertsch (CEO/Creative Director, Bit Reactor)
Alison Kelly (Consultant, Alison Kelly Consulting)
Wyeth Johnson (Lead Technical Artist, Epic Games)
Moby Francke (Principle Artist, Riot Games)
Claire Hummel (Art Director, Valve)
Gavin Goulden (Lead Character Artiist, Insomniac Games)
Location: Room 3016, West Hall
Date: Friday, March 22
Time: 11:30 am - 12:30 pm
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Indie Games Summit, Student Expo - Get your pass now!
Topic: Game Career Seminar
Vault Recording: Video
Audience Level: All
As the game industry has become increasingly competitive, it has also become more difficult for artists to break into the industry and obtain recognition for their work. There are, however, both positive and negative ways to stand out from the crowd. This panel, which consists of art directors and lead artists from Epic, Firaxis, Riot, Valve and Insomniac, will expose portfolio pitfalls and how to avoid them, as well as providing real world examples of how to succeed in getting, and holding, an art director's attention. The panel will also discuss common hiring practices and variations among the studios. The panel will be followed by a 2 hour session for individual portfolio reviews.
Attendees will come away with a better understanding of how to construct a portfolio that will get noticed and help them land their dream job.
This session is ideal for anyone looking to create a portfolio to break into the industry as a game artist, educators, or those already in the industry looking to make a job change.