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Erica Pinto (Lead Narrative Animator, Sony Santa Monica Studio)
Location: Room 2001, West Hall
Date: Thursday, March 21
Time: 11:30 am - 12:30 pm
Pass Type: All Access, GDC Conference + Summits, GDC Conference - Get your pass now!
Topic: Visual Arts
Vault Recording: Video
Audience Level: All
How do you get from cardboard props and foam rubber swords to a fully fleshed out and immersive cutscene? 'God of War' Lead Narrative Animator Erica Pinto will discuss the Sony Santa Monica Studio cinematic pipeline from start to finish. She will detail the specific and somewhat unconventional techniques used by the team, including the steps taken to develop the documentary style no-cut camera, the usefulness of live-action pre-visualization, and the importance of communication in a multi-discipline effort to pull together God of War's superb cinematic sequences.
Attendees will learn about the different roles and responsibilities that narrative animators assumed in order to create
the highest quality characters and animations to date in any 'God of War' game.
Animators at all skill levels will be able to take valuable lessons from this lecture. Some practical experience with 3D
animation processes will be useful, but isn't necessary. Those involved in project management or developing animation
tools for studios will benefit from learning about the complex pipelines of AAA-quality animation.