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Chad Philip Johnson (Engineer, Anacronist Software)
Location: Room 203, South Hall
Date: Wednesday, March 20
Time: 3:30 pm - 4:30 pm
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Indie Games Summit - Get your pass now!
Vault Recording: Not Recorded
The pace of change in the field of game accessibility continues to accelerate, posing an ever greater challenge to game developers to keep up. Join this roundtable (hosted by the IGDA Game Accessibility SIG) for an open discussion of recent advances and topical issues from CVAA legislation to the Xbox adaptive controller, and what challenges and opportunities there are both now and in the future. A chance to both talk through your own experiences and learn from the experiences of others.
Attendees will leave with an understanding of the current accessibility landscape and where the field is heading. They will have heard from experts and beginners alike, had the opportunity to talk through issues they are facing themselves, and to make new connections with developers and specialists passionate about the field.
No specific level of experience or expertise required, for anyone with an interest in ensuring their games are as accessible as possible to gamers with disabilities.