View, browse and sort the ever-growing list of GDC sessions by pass type, track, format, and more! With Session Scheduler, create an account to build your own GDC schedule and access it anywhere, including on the GDC app, once live.
If you've registered for GDC, you can use the same login credentials. Adding a session to your schedule does not guarantee you a seat. Sessions do fill up, so please arrive early to sessions that you would like to attend.
Jose Zagal (Associate Professor, University of Utah)
Location: Room 2014, West Hall
Date: Tuesday, March 19
Time: 5:30 pm - 6:00 pm
Pass Type: All Access, GDC Conference + Summits, GDC Summits - Get your pass now!
Topic: Educators Summit
Vault Recording: Video
Audience Level: All
Learn about the different kinds of institutional support initiatives that video game development programs worldwide provide for their students to help them become better game developers, fund their studies, and/or find employment opportunities in industry. Examples that will be discussed include the different kinds of showcase events game programs organize for their students (juried shows, end-of-semester showcases, etc.), student game clubs, game jams, various mentoring programs, game-specific scholarships, participation in commercial game events, and more. All examples will come from a multi-month interview study conducted by the speaker.
Attendees will learn about the different kinds of institutional supports other game programs implement for their students. These will be discussed in detail such that attendees can understand how these might be implemented in their own programs or what kinds of changes they might want to make.
This session is for faculty and administrators at institutions of higher learning. No prior knowledge is expected or required. This session may be particularly valuable for newer game programs looking for ideas on things to implement to help their students outside of the classroom.