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It's Still Emulation: Saving Video Game History Before It's Too Late

Frank Cifaldi  (Creative Director, Digital Eclipse)

Location: Room 202, South Hall

Date: Friday, March 22

Time: 1:30pm - 2:30pm

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Indie Games Summit, Student Expo - Get your pass now!

Topic: Advocacy

Format: Session

Tutorials: N/A

Vault Recording: Video

Audience Level: All

The state of commercial video game preservation is abysmal. While more classic games are in print than ever before, accessibility is all over the place, meaning players have to maintain multiple devices just to get a taste. Worse, lawyers are destroying the historical repositories we call "ROM sites," meaning the 99% of history that will NEVER be reprinted is becoming harder and harder to access. In this talk, Digital Eclipse producer Frank Cifaldi ('SNK' 40th Anniversary Collection, 'Mega Man' Legacy Collection, 'Street Fighter' 30th Anniversary Collection) will give practical advice to those keeping old games in print, go over the current state of video game preservation, and tell you how you can help to make sure video game history never disappears, no matter what your profession is.


Developers and publishers reprinting classic games will gain practical advice for making sure their games are represented accurately, as well as for adding value to their products without breaking the bank. All other attendees will gain an understanding of how to contribute to the preservation of video game history.

Intended Audience

This talk is of interest to anyone with even a vague interest in making sure the roots of video game history are available to be studied and played. Video game preservation is a wholly unique challenge that can only be overcome if we all work together.