View, browse and sort the ever-growing list of GDC sessions by pass type, track, format, and more! With Session Scheduler, create an account to build your own GDC schedule and access it anywhere, including on the GDC app, once live.
If you've registered for GDC, you can use the same login credentials. Adding a session to your schedule does not guarantee you a seat. Sessions do fill up, so please arrive early to sessions that you would like to attend.
Chris Wyman (Principal Research Scientist, NVIDIA)
Adam Marrs (Senior Graphics Engineer, NVIDIA)
Juha Sjoholm (Senior Devtech Engineer, NVIDIA)
Location: Room 205, South Hall
Date: Tuesday, March 19
Time: 2:40 pm - 5:40 pm
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit - Get your pass now!
Format: Sponsored Session
Vault Recording: Not Recorded
Audience Level: All
The session provides an introduction to Microsoft's DirectX Raytracing, including an overview of its new shaders, additions to the host API, and real world integration tips based on adding ray tracing into Remedy's Control. The first half focuses on ray tracing basics, an overview of the new shaders, and walking through a series of open-source shader tutorials. The second half highlights important changes to the DirectX API for developers integrating ray tracing into existing raster applications. We end by discussing important low-level details to help you achieve optimal ray tracing performance, including insights for optimal acceleration structures, instancing, reduced shader permutations.
The audience will learn about ray tracing in DirectX and some of the key challenges in integrating it in production renderers.