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Introducing the New Animation Rigging Features (Presented by Unity Technologies)

Olivier Dionne  (Animation Developer, Unity Technologies)

Jean-Sebastien Campagna  (Technical Animator, Unity)

Dave Hunt  (Technical Artist, Unity Technologies)

Location: Room 3022, West Hall

Date: Tuesday, March 19

Time: 5:30 pm - 6:30 pm

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit - Get your pass now!

Topic: Visual Arts

Format: Sponsored Dev Day

Vault Recording: Video

Audience Level: Intermediate

Need more artistic control of your animations in Unity? If so, don't miss this intermediate session on our new Animation Rigging features. A team of Unity technical animators and artists will show you how to use predefined constraints to procedurally control character deformations, simulate physic-based secondary motion, and correct overall animations to significantly improve quality in your game. You will also learn how to build setups that can be dynamically triggered/blended at runtime to control final animation throughput.

Takeaway

Attendees will learn how to use the set of predefined constraints shipping with the new Animation Rigging package to create rig setups that can be dynamically triggered/blended at runtime to control final animation throughput. Attendees will also find out how to write custom constraints tailored for their specific productions.

Intended Audience

Technical Artists, Technical Animators, Animators and Animation Developers.