GDC is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

GDC + VRDC 2019 Session Scheduler

View, browse and sort the ever-growing list of GDC sessions by pass type, track, format, and more! With Session Scheduler, create an account to build your own GDC schedule and access it anywhere, including on the GDC app, once live.

If you've registered for GDC, you can use the same login credentials. Adding a session to your schedule does not guarantee you a seat. Sessions do fill up, so please arrive early to sessions that you would like to attend.

Instant Games Finding Instant Success: Discussions with Zynga, Knock Knock, Moonfrog, and SundayToz (Presented by Facebook Gaming)

Bob Slinn  (Director of Games Partnerships, EMEA, Facebook)

Chris Hawkins  (Partner Engineer, Games, Facebook)

Andrew Rose  (Director of Product, Zynga)

Minjung Son  (Business Development Manager, SundayToz)

Andrew Green  (Cofounder + COO, Knock Knock)

Ankit Jain  (COO, Moonfrog)

Location: Room 3020, West Hall

Date: Monday, March 18

Time: 12:30 pm - 1:00 pm

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit - Get your pass now!

Topic: Business & Marketing

Format: Sponsored Dev Day

Vault Recording: Video

Audience Level: All

Join us for a panel discussion with some of the most successful Instant Game developers to hear about key learnings on the platform and how that translates to best practices for Instant Games. The panel will be followed by a presentation from partner engineer Chris Hawkins, who will discuss technical implementations for some of the best practices.

Takeaway

Join a panel discussion with some of the top Instant Games developers to hear about their key learnings, challenges, and opportunities they see on the platform.

Intended Audience

Instant Game Developers and Publishers