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GDC + VRDC 2019 Session Scheduler
View, browse and sort the ever-growing list of GDC sessions by pass type, track, format, and more! With Session Scheduler, create an account to build your own GDC schedule and access it anywhere, including on the GDC app, once live.
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Instancing and Order Independent Transparency in Total War: THREE KINGDOMS (Presented by Creative Assembly with Intel)
Tamas Rabel (Tech Director of Rendering, Creative Assembly)
Location: Room 3009, West Hall
Date: Wednesday, March 20
Time: 3:30 pm - 4:30 pm
Pass Type:
All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit -Get your pass now!
Topic:
Programming
Format:
Sponsored Session
Vault Recording: Video
Audience Level: All
While developing Total War*: Three Kingdoms, Creative Assembly collaborated with Intel to get the most out of modern, multicore processors. Join us as and learn about the instancing pipeline of the Total War engine.Then we’ll tell the story of how we had moved away from sorting particles and switched to order independent transparency.