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Naomi McArthur (Game Designer, Riot Games)
Kenny Shores (Data Scientist, Riot Games)
Location: Room 153, South Hall
Date: Wednesday, March 20
Time: 2:00 pm - 3:00 pm
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit - Get your pass now!
Format: Sponsored Session
Vault Recording: Video
Audience Level: All
Although important, punitive systems are only a small piece of how we can foster healthy player interactions. This segment examines ways to address or redress behaviour patterns and enhance player cohesion through systems and game design, and includes learnings from several companies. Wherever possible we will pull concrete examples from live games to illustrate key points. Topics include best practices for player-to-player interplay and communication (verbal and non verbal) as well as systems that foster stronger social cohesion in game and in the larger playerbase. We will also discuss known and potentially hidden factors for designers to consider when designing new games or assessing live games.
Attendees should leave with a deeper understanding of the factors underlying healthy and unhealthy player cohesion, as well as a list of concrete design tools to apply in their own games.
Primary audience is designers, producers, and any developer with an interest in how player-to-player interactions impact the success of their multiplayer games and pragmatic design advice to this end.