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GDC + VRDC 2019 Session Scheduler
View, browse and sort the ever-growing list of GDC sessions by pass type, track, format, and more! With Session Scheduler, create an account to build your own GDC schedule and access it anywhere, including on the GDC app, once live.
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Pass Type:
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Topic:
Advocacy
Format:
Session
Vault Recording: Video
Audience Level: All
As a deaf game developer and the EA Sports Accessibility Lead, Karen Stevens will give a practical presentation to demonstrate best practices in creating games that the deaf and hard-of-hearing can still play fully. Some of the topics covered (with concrete examples and suggestions for best practice) will include captioning and subtitles (and the difference between the two), alternate cues, audio channels, and more.
Takeaway
There are many simple changes that can make a big impact to deaf gamers. Attendees will leave with improved awareness and understanding of support needs for those with hearing issues.
Intended Audience
Designers, producers, or anyone interested in learning more about supporting deaf gamers. Accessibility should be considered at every step of the development process, involving a wide variety of people along the way.