View, browse and sort the ever-growing list of GDC sessions by pass type, track, format, and more! With Session Scheduler, create an account to build your own GDC schedule and access it anywhere, including on the GDC app, once live.
If you've registered for GDC, you can use the same login credentials. Adding a session to your schedule does not guarantee you a seat. Sessions do fill up, so please arrive early to sessions that you would like to attend.
Erick Fang (CEO, Mintegral)
Tiffany Ou (Sales Director, NativeX)
Anel Ceman (Deputy VP of Advertising and Store Relations, Outfit7)
Allison Bilas (COO, JoyPac)
Location: Room 2024, West Hall
Date: Wednesday, March 20
Time: 3:30pm - 4:30pm
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit - Get your pass now!
Topic: Business & Marketing
Format: Sponsored Session
Vault Recording: Not Recorded
Audience Level: All
China is the biggest mobile games market that cannot be easily ignored. At 460 million players, there are more Chinese people playing games on their mobile screens than the entire population of the United States of America and Japan combined. It's no surprise that many western developers are clamoring to secure a hold there, even when it means addressing unique challenges and making certain compromises. But with the great potential of the Chinese market also comes great difficulty.
This session will allow to capture a slice of the biggest games market. By utilizing our experiences in helping companies promote and monetize games in China, we will also share tips and insights into how to get your games promoted, and what kinds of games and monetization strategies work best.
App developers, especially game developers, who are thinking about launching titles in China, acquiring Chinese users and becoming a hit in China. Or anyone who is interested in knowing more about the Chinese mobile market.