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Chad Foxglove (Technical Artist, Unity Technologies)
Jeremy Cowles (Machine Learning Graphics Lead, Unity Technologies)
Location: Room 3022, West Hall
Date: Tuesday, March 19
Time: 4:00 pm - 5:00 pm
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit - Get your pass now!
Topic: Visual Arts
Format: Sponsored Dev Day
Vault Recording: Video
Audience Level: All
"Hot New Terrain Features and the Road Ahead"
In this session, learn about Terrain system improvements since Unity 2018.3, as well as new Terrain tools that we'll be releasing in the Unity 2019.1 time frame. Attendees will also see a demonstration of how they can use our API to build their own powerful tools.
Speaker: Chad Foxglove (Technical Artist, Unity Technologies)
"Intro to Deep Learning with Unity"
Whether you're an artist, an engineer or somewhere in between, attend this session to gain a solid understanding of the full training-to-evaluation pipeline. Jeremy, Unity's Machine Learning Graphics lead, will cover supervised and unsupervised deep learning, with a focus on generative content creation. You'll learn what types of problems are a good fit for deep learning along with practical tips on topics such as pre-trained networks vs training from scratch, local vs cloud compute, and how to leverage Unity for training data. Finally, he'll explain how to execute a deep learning network in Unity using the new Inference Engine.
Speaker: Jeremy Cowles (Machine Learning Graphics Lead, Unity Technologies)