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GDC + VRDC 2019 Session Scheduler

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High Availability Horror Stories: How to Avoid Them with MongoDB (Presented by MongoDB)

Karen Huaulme  (Developer Advocate, MongoDB)

Location: Room 2011, West Hall

Date: Thursday, March 21

Time: 3:00pm - 3:30pm

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit - Get your pass now!

Topic: Programming

Format: Sponsored Session

Vault Recording: Not Recorded

Audience Level: All

Hear true tales of tribulation and tragedy from the gaming industry’s front lines, and learn how to keep your game from becoming one of them.

MongoDB is here to share what they have learned from being the data platform of choice for many of the top AAA titles and innovative indie games of the last few years. We’ve been there, seen ALL the things, and have the JIRA tickets to prove it!

Then we’ll show you how to build new functionality into your games faster while reducing operational cost and effort with MongoDB Stitch, our serverless platform.


After this talk, attendees will:

  • Make better data design and architecture decisions today for their game's demands tomorrow.
  • Learn best practices for proactively monitoring their metrics to avoid emergency escalations.
  • Discover what becomes possible when data becomes agile on their lowest latency, highly available, globally scalable MongoDB Atlas deployment.

Intended Audience

This talk is intended for those developing with critical data and those responsible for keeping it alive and readily available.