GDC is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

GDC + VRDC 2019 Session Scheduler

View, browse and sort the ever-growing list of GDC sessions by pass type, track, format, and more! With Session Scheduler, create an account to build your own GDC schedule and access it anywhere, including on the GDC app, once live.

If you've registered for GDC, you can use the same login credentials. Adding a session to your schedule does not guarantee you a seat. Sessions do fill up, so please arrive early to sessions that you would like to attend.

Hey, I've Been There! Education, History, and Tourism in VR

Taylor Gates  (Lead Developer, FarBridge)

Location: Room 202, South Hall

Date: Monday, March 18

Time: 3:00 pm - 3:30 pm

Pass Type: All Access, VRDC Add On - Get your pass now!

Topic: Entertainment VR/AR

Format: Session

Vault Recording: Video

Audience Level: All

Taylor Gates of FarBridge gives an in-depth look at the creation of educational VR applications 'MasterWorks: Journey Through History' and 'My Virtual Armenia'. These experiences combine high resolution LIDAR scans, photogrammetry, and expert interviews to create photo-realistic recreations of famous historical landmarks that users can explore and learn from, including Mount Rushmore and historic sites across four continents.

Working with historic sites presented many new challenges and opportunities throughout development. Gates offers insights on the design choices, developmental hurdles, and innovative solutions discovered in the process of recreating real-life places across seven platforms.


Attendees gain insight into designing multi-platform educational VR experiences, how to organize teams and resources to author "the same content" with differing complexity, how to develop and deploy between PC, mobile, and standalone VR, and how to take content out of the VR headset for easy demonstration.

Intended Audience

Developers looking for meaty discussion on educational and location-based VR can gain insight into simultaneous-shipping pitfalls, as well as the different types of team structures, resources, design strategies, and production methods needed to successfully launch on the newest platforms.