GDC is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

GDC + VRDC 2019 Session Scheduler

View, browse and sort the ever-growing list of GDC sessions by pass type, track, format, and more! With Session Scheduler, create an account to build your own GDC schedule and access it anywhere, including on the GDC app, once live.

If you've registered for GDC, you can use the same login credentials. Adding a session to your schedule does not guarantee you a seat. Sessions do fill up, so please arrive early to sessions that you would like to attend.

Have Laptop, Will Telecommute: Working Globally in Games

Alexandra M. Lucas  (Game Writer and Narrative Designer, Independent)

Heidi McDonald  (Game Writer, Disruptor Beam)

Michelle Clough  (Game Writer and Narrative Designer, Freelance)

Toiya Kristen Finley  (Game and Narrative Designer, Schnoodle Media, LLC)

Patrick Coursey  (Writer and Narrative Designer, Freelance)

Location: Career Development Stage, Expo Floor, North Hall

Date: Thursday, March 21

Time: 11:30 am - 12:30 pm

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Indie Games Summit - Get your pass now!

Topic: Career Development

Format: Session

Vault Recording: Video

Audience Level: All

Working remotely is increasingly the norm; while convenient, this method of game development comes with a unique set of challenges. These America- and Canada-based writers and designers have worked remotely with game studios of varying sizes all over the world, from Pakistan to the UK to Ukraine. They will share their expertise for navigating remote international collaboration, including tips regarding taxes, visas, scheduling meetings across time zones, and more.


Attendees will gain an understanding of the challenges faced by game developers who work remotely with other developers all around the world. Also, attendees will learn how to avoid common missteps related to cultural norms, time differences, and how to structure their time and personal workspaces for success.

Intended Audience

This panel is intended for game developers who want to learn how to collaborate more effectively with remote, global clients. It will also be useful for clients who are interested in working with developers in remote and virtual settings.