View, browse and sort the ever-growing list of GDC sessions by pass type, track, format, and more! With Session Scheduler, create an account to build your own GDC schedule and access it anywhere, including on the GDC app, once live.
If you've registered for GDC, you can use the same login credentials. Adding a session to your schedule does not guarantee you a seat. Sessions do fill up, so please arrive early to sessions that you would like to attend.
David Sapienza (Executive Director, HTC VIVE)
Dario Laverde (Sr Dev, Dev Relations & Partnerships, HTC VIVE)
Location: Room 2024, West Hall
Date: Monday, March 18
Time: 1:20 pm - 2:20 pm
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit - Get your pass now!
Format: Sponsored Session
Vault Recording: Video
In this two-part session, attendees will learn how to build cross-platform VR applications with the VIVEPORT SDK and VIVE Input Utility. Among many features, the VIVEPORT SDK provides user insights, monetization paths, and digital rights management when distributing to a variety of VR headsets. VIVE Input Utility is a Unity toolkit for multiplatform VR development and includes some of the most common actions in VR like teleportation, object grabbing/throwing, and a UI pointer. For both SDKs, we will walk through supported features and demonstrate use cases for your own development.
Attendees will learn key features of the VIVEPORT SDK and VIVE Input Utility and how to get started implementing them in their VR applications. For each toolset, hear how developers are using these tools today to lay the foundation for their VR experiences.