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GDC + VRDC 2019 Session Scheduler

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Getting Started, Publishing and Beyond: Viveport SDKs + Vive Input Utility (Presented by HTC VIVE)

David Sapienza  (Executive Director, HTC VIVE)

Dario Laverde  (Sr Dev, Dev Relations & Partnerships, HTC VIVE)

Location: Room 2024, West Hall

Date: Monday, March 18

Time: 1:20 pm - 2:20 pm

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit - Get your pass now!

Topic: Programming

Format: Sponsored Session

Vault Recording: Video

In this two-part session, attendees will learn how to build cross-platform VR applications with the VIVEPORT SDK and VIVE Input Utility. Among many features, the VIVEPORT SDK provides user insights, monetization paths, and digital rights management when distributing to a variety of VR headsets. VIVE Input Utility is a Unity toolkit for multiplatform VR development and includes some of the most common actions in VR like teleportation, object grabbing/throwing, and a UI pointer. For both SDKs, we will walk through supported features and demonstrate use cases for your own development.


Attendees will learn key features of the VIVEPORT SDK and VIVE Input Utility and how to get started implementing them in their VR applications. For each toolset, hear how developers are using these tools today to lay the foundation for their VR experiences.