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Richard Lemarchand (Associate Professor, USC)
Douglas Wilson (Co-owner, Die Gute Fabrik)
Katherine Isbister (Games and HCI Researcher, UC Santa Cruz)
Jennifer Scheurle (Lead Game Designer, ArenaNet)
Lauren Scott (Systems Designer, Double Fine)
Nicky Case (Developer, Independent)
Matthew S. Burns (Developer, Zachtronics)
Mohini Freya Dutta (Co-founder, Antidote Games)
Ryan Smith (Game Director, Insomniac Games)
Marcus Montgomery (Product Specialist, Oculus)
Location: Room 303, South Hall
Date: Wednesday, March 20
Time: 5:00 pm - 6:00 pm
Pass Type: All Access, GDC Conference + Summits, GDC Conference - Get your pass now!
Topic: Design
Format: Session
Vault Recording: Video
Audience Level: All
The GDC Microtalks are back with another year of deep game design thought, future-looking vision, and inspiration! The Microtalks concept is simple: each speaker gets 20 slides, every one of which is displayed for exactly 16 seconds before automatically advancing, giving each speaker a total of five minutes and 20 seconds to dispense their game design wisdom.
Don’t know how this session can fit ten game design talks into just one hour? Come along and check out the fun as nine great thinkers about games and play, alongside Microtalks curator and MC Richard Lemarchand, give you a super quick tour of the freshest game design thinking.
The Microtalks are a chance to see familiar faces and hear some new voices from the GDC community, all of whom hope to inform, entertain and inspire you. You’ll leave with some practical new ideas about how to design games, some new ways of looking at game design, and with new excitement for your own game design practice.
The Microtalks are intended for everyone involved in the many worlds of the game industry, at every level and with every type of experience. There’s something for everyone interested in games and their creation in the Microtalks, so come along and join!