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GDC + VRDC 2019 Session Scheduler
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Independent Games Summit
Vault Recording: Video
Audience Level: All
Elizabeth Maler released two indie social impact games: 'A Normal Lost Phone' and 'Another Lost Phone: Laura's Story'. Both games were successful critically, commercially, and as social impact tools. In this talk, she presents her innovative ways of designing, writing and playtesting social impact games, and gives advice on how to ensure their impact. She also discusses the responsibility of artists to think about the messages they propagate with their games and how to ensure the best possible representation of the people they want to talk about.
Attendees learn best practices for creating social impact games. They learn how to work with experts and how to create test protocol to ensure the impact of their games.
There is no prerequisite knowledge necessary to understand the content of the session. Attendees who will benefit the most from this presentation are those who want to create social impact games.