View, browse and sort the ever-growing list of GDC sessions by pass type, track, format, and more! With Session Scheduler, create an account to build your own GDC schedule and access it anywhere, including on the GDC app, once live.
If you've registered for GDC, you can use the same login credentials. Adding a session to your schedule does not guarantee you a seat. Sessions do fill up, so please arrive early to sessions that you would like to attend.
Luke Schneider (Developer, Radiangames)
Location: Room 3007, West Hall
Date: Tuesday, March 19
Time: 4:40pm - 5:10pm
Pass Type: All Access, GDC Conference + Summits, GDC Summits - Get your pass now!
Topic: Business & Marketing
Tutorials: Game Discoverability Day
Vault Recording: Video
Audience Level: All
Luke Schneider of Radiangames ('Inferno', 'Slydris') came back to mobile game development in 2018 after 3 years away. His biggest failure as a solo developer was a free mobile game in 2013, and he'd achieved repeatable moderate success with paid mobile games from 2011 to 2015, but the industry constantly changes. In his talk, Schneider will reveal detailed metrics for multiple free and paid game launches in today's market - on iOS and Android from late 2018 and early 2019. In particular, you'll find out how discoverability around developing and promoting the games change for small and medium developers who don't have large marketing spend, when you switch from paid to free (and vice versa).
Attendees will gain a better understanding of discoverability in the mobile games market from the perspective of a small independent developer, and how choosing to make a game free vs. paid is not as simple as it might first seem.
Small developers considering if mobile development is right for them, and mobile developers who want more data on how free vs. paid games (from the same developer) perform in comparison to each other, and how to potentially promote them.