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Harald Riegler (Managing Partner, Gamesindustry Network)
Martin Twain (Director of Engineering, Certain Affinity)
Kim Pallister (CTO, Intel)
Steve Nichols (Director of Platform Engineering, Certain Affinity)
Location: Room 2000, West Hall
Date: Friday, March 22
Time: 1:30 pm - 2:30 pm
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit - Get your pass now!
Format: Sponsored Session
Vault Recording: Not Recorded
Architecting, implementing and scaling game backends is daunting. In Leaseweb's backend AMA attendees can ask these seasoned pro's what they've always wanted to ask, by submitting their questions ahead of the panel. Submission deadline is Thu, March 21st, 6pm PST.
Attendees can post questions here: https://www.leaseweb.com/events/game-developers-conference-sf-2019
For questions you can also use #GDCBackendAMA on Twitter.
• Storage: What data to store where, how, when…
• Operations: deploying, monitoring, updating and analyzing the game
• Client/Server development: Communication, architecture, programming languages, security vs performance,
• Speccing the game service. Before writing any code...
• Online game programming techniques & design
Attendees will leave with insights in how online game veteran engineers are architecting, implementing and scaling their backend services, from smaller titles all the way to major international blockbusters. The audience can post questions they have run into during their own work, and the panelists will answer them during the session.
Engineers with an interest or expertise in engineering/architecting backend services, as well as
dev ops & live ops staff.