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Guy Somberg (Client Lead Programmer, Echtra Games, Inc.)
Tomas Neumann (Audio Programmer, Blizzard Entertainment)
Location: Room 215, South Hall
Date: Wednesday, March 20
Time: 3:30 pm - 4:30 pm
Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial - Get your pass now!
Topic: Programming, Audio
Vault Recording: Not Recorded
Audience Level: All
This roundtable session will focus on tools and techniques for integrating with game engines. Topics will center around technology choices, game audio engine design, and tool design. Newbies and experts are welcome to come and share their wisdom.
Attendees will have the opportunity to discuss audio programming, and to ask and answer questions with other people who are interested and knowledgeable: their colleagues.
This roundtable is intended for anybody who is interested in game audio programming, in any discipline. Experts are encouraged to attend all three days to ask and answer questions, and everybody is welcome to come and participate in the discussion.