View, browse and sort the ever-growing list of GDC sessions by pass type, track, format, and more! With Session Scheduler, create an account to build your own GDC schedule and access it anywhere, including on the GDC app, once live.
If you've registered for GDC, you can use the same login credentials. Adding a session to your schedule does not guarantee you a seat. Sessions do fill up, so please arrive early to sessions that you would like to attend.
Damian Kastbauer (Technical Audio Lead, ArenaNet)
Atsushi Suganuma (Audio Director, Square Enix, Ltd.)
Gwen Guo (Sound Designer/ Co-founder, Imba Interactive)
Location: Room 206, South Hall
Date: Wednesday, March 20
Time: 5:00 pm - 6:00 pm
Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial - Get your pass now!
Vault Recording: Not Recorded
Audience Level: All
This roundtable welcomes you to the worldwide game audio community. The benefits of sharing experiences across cultural similarities and differences can result in new ways of seeing one's contribution to the art and craft of game audio in the context of the global marketplace and helps shape one's practice toward a sensitive approach. Join several leaders of the game audio community in conversation as the discussion navigates the differences between cultural approaches to game audio and learn about how game audio is practiced around the world.
This roundtable aims to engage you in discussion and encourage attendees to have broader perspective on the similarities and differences in the cultural approach to sound, music, technical, and management considerations across diverse perspectives.
The intended audience is a diverse group of worldwide game audio developers interested in participating in a discussion about cultural differences and similarities in audio development for games.