GDC is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

GDC + VRDC 2019 Session Scheduler

View, browse and sort the ever-growing list of GDC sessions by pass type, track, format, and more! With Session Scheduler, create an account to build your own GDC schedule and access it anywhere, including on the GDC app, once live.

If you've registered for GDC, you can use the same login credentials. Adding a session to your schedule does not guarantee you a seat. Sessions do fill up, so please arrive early to sessions that you would like to attend.

From Trumpets to Transients: A Composer's Guide to Sound Design

Emmanuel Lagumbay  (Audio Designer, Lagumbay Music)

John Robert Matz  (Composer, Independent)

Bonnie Bogovich  (Audio Designer, BlackCatBonifide, LLC)

Matthew Marteinsson  (Sound Designer, Klei Entertainment)

Penka Kouneva  (Composer, Independent)

Erika Escamez  (Audio Director and Lead Sound Designer, Echtra Games, Inc.)

Location: Room 3002, West Hall

Date: Thursday, March 21

Time: 4:00 pm - 5:00 pm

Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial - Get your pass now!

Topic: Audio, Business & Marketing

Format: Session

Vault Recording: Video

Audience Level: All

This panel aims to break down the barrier of entry composers face when beginning sound design. Oftentimes, especially in the indie game scene, composers are faced with the need to fulfill both roles as composers and sound designers. However, many have not attempted to do sound design before and are put into scenarios of constant and frustrating experimentation. Where and how does one start? How does sound design differ from composing? How is it similar? Why does being able to sound design help you understand your mix better?

This panel session brings together industry veterans of various backgrounds from AAA sound design teams, to
composer-sound-designers at the indie level. Their role will be to demystify sound design for composers, and help them understand the fundamentals as well as provide insights into their styles.


Audiences will have the opportunity to hear from audio professionals that have worked on a variety of genres for different mediums in both music and sound design. Those that attend will likely leave with a greater understanding of what the role of a sound designer is in games.