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GDC + VRDC 2019 Session Scheduler
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Pass Type:
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Topic:
Independent Games Summit
Format:
Session
Vault Recording: Video
Audience Level: Intermediate
'Noita' is a rogue-lite set in a procedurally generated physics based destructible world. In this talk, co-creator Petri Purho talks about the technical details of the physics engine, including scaling up the falling sand simulation to support large continuous worlds and integrating destructible rigid body physics, while demonstrating the emergent physics based gameplay.
Takeaway
Attendees should come away from this talk having learned pros and cons of writing your own engine, understading how technology can enable new kinds of gameplay, and a look at a novel approach for physics simulation in games.
Intended Audience
Programmers and designers with an interest in systemic games.