GDC is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

GDC + VRDC 2019 Session Scheduler

View, browse and sort the ever-growing list of GDC sessions by pass type, track, format, and more! With Session Scheduler, create an account to build your own GDC schedule and access it anywhere, including on the GDC app, once live.

If you've registered for GDC, you can use the same login credentials. Adding a session to your schedule does not guarantee you a seat. Sessions do fill up, so please arrive early to sessions that you would like to attend.

Exploring the Ray Traced Future in 'Metro Exodus' (Presented by NVIDIA)

Oles Shyshkovtsov  (CTO, 4A Games)

Ben Archard  (Graphics Programmer, 4A Games)

Dmitry Zhdan  (Devtech Engineer, NVIDIA)

Sergei Karmalsky  (Art Director, 4A Games)

Location: Room 205, South Hall

Date: Wednesday, March 20

Time: 9:00 am - 10:00 am

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit - Get your pass now!

Topic: Programming

Format: Sponsored Session

Vault Recording: Video

Audience Level: All

In this session NVIDIA is going to discuss raytracing in Metro Exodus in general and in details. The following topics will be covered:
- stochastic effects are your friends
- non-RT rendering pipeline in Metro. How to improve it with raytracing?
- DXR integration without doing massive changes in the engine
- deferred lighting for hit positions
- Global Illumination: the Holy Grail of computer graphics in less than 1 ray per pixel? Is it possible?
- more rays versus more denoising. What is better?
- denoising - how to denoise at full resolution and full performance? Voodoo magic, tips & tricks
- other raytracing effects

Takeaway

Raytracing integration is not a simple task but it's absolutely possible to achieve good performance in such complicated effects like Global Illumination, but it's important to keep proper balance between tracing and denoising. In addition to greatly improved image quality Raytracing technology allows to simplify content preparation process, what is important for AAA projects.

Intended Audience

Game developers
R&D
Raytracing enthusiasts