GDC is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

GDC + VRDC 2019 Session Scheduler

View, browse and sort the ever-growing list of GDC sessions by pass type, track, format, and more! With Session Scheduler, create an account to build your own GDC schedule and access it anywhere, including on the GDC app, once live.

If you've registered for GDC, you can use the same login credentials. Adding a session to your schedule does not guarantee you a seat. Sessions do fill up, so please arrive early to sessions that you would like to attend.

Expanding the World of 'Candy Crush': A Postmortem on 'Candy Crush Friends Saga'

Robert Mackenzie  (Senior Director of Visual Development, King)

Jeremy Kang  (Principal Game Designer, King)

Tracey John  (Studio Lead, Narrative Design, King)

Location: Room 2016, West Hall

Date: Monday, March 18

Time: 1:20 pm - 1:50 pm

Pass Type: All Access, GDC Conference + Summits, GDC Summits - Get your pass now!

Topic: Mobile Summit

Format: Session

Vault Recording: Video

Audience Level: All

How do you grow the world’s most popular mobile game? Released six years after 'Candy Crush Saga', 'Candy Crush Friends Saga' is the fourth title in the hit franchise. This session will walk through the process of how the development team expanded the game world and built upon this billion-dollar IP to create a more accessible game, including adding collection and other gameplay elements, redesigning the look of the characters, and retrofitting a new narrative foundation.


Attendees will learn about the game design, art vision, and strategy behind the making of 'Candy Crush Friends Saga', as well as the goals and challenges of expanding the world of this successful IP.

Intended Audience

The target audience of this session is anyone who is interested in how game design and art worked together and the challenges faced in creating the foundation for the newest game in the ‘Candy Crush’ franchise.