View, browse and sort the ever-growing list of GDC sessions by pass type, track, format, and more! With Session Scheduler, create an account to build your own GDC schedule and access it anywhere, including on the GDC app, once live.
If you've registered for GDC, you can use the same login credentials. Adding a session to your schedule does not guarantee you a seat. Sessions do fill up, so please arrive early to sessions that you would like to attend.
Jono Forbes (Senior Software Engineer, Unity Technologies)
Brian Schwab (Director, Interaction Lab, Magic Leap)
Ran Gal (Principal Research Engineer, Microsoft Research)
Samantha Gorman (Co-Founder, Tender Claws)
Location: Room 210, South Hall
Date: Monday, March 18
Time: 11:20 am - 12:20 pm
Pass Type: All Access, VRDC Add On - Get your pass now!
Topic: Game VR/AR
Format: Session
Vault Recording: Video
Audience Level: Intermediate
The mixed reality community sees a future where apps react to the user's surroundings in a meaningful way. To enable these complex and adaptive experiences, development tools must evolve: developers will shift from designing experiences for a known virtual world, to instead thinking in terms of rules, conditions, and fallbacks. Developers need to be able to create games and apps that can not just run in, but really interact with, the user's home, office, bus, city street, or empty field. Flexible layout and rich understanding of the user's surroundings are vital. Simultaneously, these tools must be accessible not just to hardcore procedural content programmers, but also to 3D artists, game designers, architects, advertisers, and 2D app developers new to 3D and MR.
In this talk, toolsmiths from Unity, Magic Leap, and Microsoft Research discuss the challenges of enabling this MR future, and debate the approaches to overcoming them.
Attendees will be better equipped to understand what goes into the creation of "true" contextual, world-aware, responsive mixed reality experiences, and some of the solutions and approaches available. Attendees can take the approaches discussed in this talk and apply the learned concepts and tools to their own projects.
AR content creators: game developers, designers, and 3D artists.