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Celia Hodent (UX Consultant, Independent)
Location: Room 2005, West Hall
Date: Wednesday, March 20
Time: 9:00am - 10:00am
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Indie Games Summit - Get your pass now!
Topic: Advocacy
Format: Session
Vault Recording: Video
Audience Level: All
Beyond the regular (and mostly exaggerated) attacks the game industry is getting regarding addiction, loot boxes, or violence, it is important for developers to get a clear understanding of their ethical responsibilities as content providers. Discussions around ethics in the game industry are still too rare. This talk proposes to analyze what scientific research says about the potential problems video games can create in terms of addiction, violence, loot boxes, and dark patterns (without the fear-mongering) and will invite attendees to think on where the industry should draw the line.
Attendees will learn about the current state of scientific research regarding the limitations of video games in regards to addiction, loot boxes, violence, and dark patterns, and what they can do to encourage more ethical practices in the industry.
This talk is targeted to all game developers.