GDC is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

GDC + VRDC 2019 Session Scheduler

View, browse and sort the ever-growing list of GDC sessions by pass type, track, format, and more! With Session Scheduler, create an account to build your own GDC schedule and access it anywhere, including on the GDC app, once live.

If you've registered for GDC, you can use the same login credentials. Adding a session to your schedule does not guarantee you a seat. Sessions do fill up, so please arrive early to sessions that you would like to attend.

Esports Day: Diversity and Inclusion in Esports: Where It Is, Where It's Going, and How It's Being Done

Phill Alexander  (Assistant Professor of Games, Miami University)

Amanda Cullen  (Doctoral Student in Informatics, UC Irvine)

Matt Knutson  (Doctoral Candidate, UC Irvine)

Location: Room 3002, West Hall

Date: Monday, March 18

Time: 10:00 am - 11:00 am

Pass Type: All Access, GDC Conference + Summits, GDC Summits - Get your pass now!

Topic: Design, Business & Marketing

Format: Tutorial

Tutorials: Esports Day

Vault Recording: Video

This joint session presented by Phill Alexander (Miami University), Amanda Cullen (Ph. D. student, UCI Informatics), and Matt Knutson (Ph. D. candidate, Visual Studies) will consist of two 30-minute talks about building more diverse and inclusive esports communities.

Phill Alexander will bring attendees up to speed on what is actually happening, fighting through the (no pun intended) white noise that is created by lore and anecdotal evidence to deliver a clear sense of what techniques are working right now to increase inclusion, and offer of a plan of action that can be embraced by esports community builders and players.

Amanda Cullen and Matt Knutson will share the UC Irvine Esports Arena staff's work collaborating with campus academics to examine esports scholarship players’ code of conduct and contract language in order to develop policies that promote inclusion and protections from harassment, especially identity-based harassment.


Attendees will learn about the current state of diversity and inclusion work in esports, and dive deep into the work of creating a code of conduct designed to improve community participation and bring more people to the table around esports broadcasts.

Intended Audience

People who have an interest in building esports communities with inclusive participation, including college and high school esports programs, event organizers, and games industry professionals.