GDC is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

GDC + VRDC 2019 Session Scheduler

View, browse and sort the ever-growing list of GDC sessions by pass type, track, format, and more! With Session Scheduler, create an account to build your own GDC schedule and access it anywhere, including on the GDC app, once live.

If you've registered for GDC, you can use the same login credentials. Adding a session to your schedule does not guarantee you a seat. Sessions do fill up, so please arrive early to sessions that you would like to attend.

'Escape The Lost Pyramid': Larger than Home, Larger than Life

Cyril Voiron  (Studio Strategic Innovations Director and Executive Producer, Ubisoft Blue Byte Gmbh)

Location: Room 210, South Hall

Date: Tuesday, March 19

Time: 3:50 pm - 4:20 pm

Pass Type: All Access, VRDC Add On - Get your pass now!

Topic: Game VR/AR

Format: Session

Vault Recording: Video

Audience Level: All

Cyril Voiron, Executive Producer of Ubisoft Escape Games and Game Designer Thorsten Leimann will share Ubisoft Blue Byte's journey into location based VR entertainment. Creating 'Escape The Lost Pyramid', an escape game in virtual reality set in the world of 'Assassin's Creed Origins' solely for Escape Rooms and VR Arcades, implied many challenges and discoveries. Cyril and Thorsten will share what the team of 12 developers learned during the development and are still learning now that the game is live in exploitation.

Takeaway

Attendees will learn many tips and solutions that Ubisoft Blue Byte implemented to develop a multiplayer cooperative experience for a mainstream audience and for location based VR venues, from a design to a business perspective.

Intended Audience

This talk is for any developer interested in LBVR with a specific interest to learn more about the LBVR business as well as
the design constraints to develop a mainstream cooperative multiplayer VR experience. No prerequisite knowledge needed.