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GDC + VRDC 2019 Session Scheduler

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Environmental Narrative: Telling Stories in Spaces Without Saying Anything Aloud

Laura E. Hall  (Founder, Timberview Productions & Meridian Adventure Co.)

Location: Room 3016, West Hall

Date: Monday, March 18

Time: 3:00 pm - 3:30 pm

Pass Type: All Access, GDC Conference + Summits, GDC Summits - Get your pass now!

Topic: Game Narrative Summit

Format: Session

Vault Recording: Video

Audience Level: All

Real world immersive experiences, from theme parks, to Meow Wolf in Santa Fe, to Sleep No More in NYC, are exploding in popularity. These experiences can range in scale from intimate, one-on-one theater performances to hundreds of people moving through sequential escape room games or haunted houses. A well-crafted immersive environment has complicated mechanics and design choices working to invisibly convey stories, bestow agency, and move people through narrative worlds.

Takeaway

This talk is a technical discussion including case study examples about how real world environments are crafted to tell
stories, the psychology and cognitive behavior behind drawing people into a crafted world.

Intended Audience

This session discusses topics relevant for people working in real-world or alternate reality game-making, as well as VR, AR, level design, puzzle design, narrative design, and world-building.