GDC is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

GDC + VRDC 2019 Session Scheduler

View, browse and sort the ever-growing list of GDC sessions by pass type, track, format, and more! With Session Scheduler, create an account to build your own GDC schedule and access it anywhere, including on the GDC app, once live.

If you've registered for GDC, you can use the same login credentials. Adding a session to your schedule does not guarantee you a seat. Sessions do fill up, so please arrive early to sessions that you would like to attend.

Environmental Narrative: Telling Stories in Spaces Without Saying Anything Aloud

Laura E. Hall  (Founder, Timberview Productions & Meridian Adventure Co.)

Location: Room 3016, West Hall

Date: Monday, March 18

Time: 3:00 pm - 3:30 pm

Pass Type: All Access, GDC Conference + Summits, GDC Summits - Get your pass now!

Topic: Game Narrative Summit

Format: Session

Vault Recording: Video

Audience Level: All

Real world immersive experiences, from theme parks, to Meow Wolf in Santa Fe, to Sleep No More in NYC, are exploding in popularity. These experiences can range in scale from intimate, one-on-one theater performances to hundreds of people moving through sequential escape room games or haunted houses. A well-crafted immersive environment has complicated mechanics and design choices working to invisibly convey stories, bestow agency, and move people through narrative worlds.


This talk is a technical discussion including case study examples about how real world environments are crafted to tell
stories, the psychology and cognitive behavior behind drawing people into a crafted world.

Intended Audience

This session discusses topics relevant for people working in real-world or alternate reality game-making, as well as VR, AR, level design, puzzle design, narrative design, and world-building.