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Andre McGrail (Graphics Engineer, Unity Technologies)
Felipe Lira (Graphics Programmer, Unity Technologies)
Location: Room 3022, West Hall
Date: Wednesday, March 20
Time: 9:00 am - 10:00 am
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit - Get your pass now!
Topic: Visual Arts
Format: Sponsored Session
Vault Recording: Video
Audience Level: All
LWRP is getting out of preview. It brings improvements in performance, workflow, and extensibility over the Built-in pipeline. In this session you will learn the benefits of using LWRP, how to setup your project to use it and how to extend it to achieve custom rendering effects. We will demonstrate how to achieve some common game effects using LWRP and ShaderGraph.
Technical artists and graphics features developers for real-time applications, such as visualization, games, film, or effects rendering who are interested in interactive rendering.