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Chris Wade (Designer and Developer, Owlchemy Labs)
Location: Room 210, South Hall
Date: Tuesday, March 19
Time: 1:20pm - 1:50pm
Pass Type: All Access, VRDC Add On - Get your pass now!
Topic: Game VR/AR
Vault Recording: Video
Audience Level: All
As the VR industry matures, developers are faced with the challenge of creating engaging, interactive content with lasting depth. Since pioneering early paradigms for interaction in VR with 'Job Simulator', Owlchemy Labs has insights to share on ways to give players the freedom and tools for creative play. Using case studies from 'Rick and Morty: Virtual Rick-ality' and 'Vacation Simulator', developers will learn about Owlchemy's design philosophy, understand VR interaction affordances and technical scope of emergent gameplay systems, and be inspired to embrace chaos in their own games.
Attendees will take away a high-level understanding of emergent gameplay systems in VR and a framework for design and implementation in their own projects.
Novice to advanced VR developers and designers.