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GDC + VRDC 2019 Session Scheduler
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Disintegrating Meshes with Particles in 'God of War'
Rupert Renard (Senior Programmer, Sony Santa Monica Studio)
Location: Room 303, South Hall
Date: Wednesday, March 20
Time: 11:30 am - 12:00 pm
Pass Type:
All Access, GDC Conference + Summits, GDC Conference -Get your pass now!
Topic:
Programming,
Visual Arts
Format:
Session
Vault Recording: Video
Audience Level: Intermediate
'God of War' disintegrates meshes just like Kratos' disintegrates his enemies. The Sony Santa Monica Studio created this new particle emission technique to remove corpses from the screen, but uses its versatility for so much more!
Takeaway
Learn how 'God of War' performs this new high quality particle emission technique, as well as the benefits and drawbacks of the technology.
Intended Audience
Programmers with a GPU background, minimal mathematics knowledge needed.