GDC is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

GDC + VRDC 2019 Session Scheduler

View, browse and sort the ever-growing list of GDC sessions by pass type, track, format, and more! With Session Scheduler, create an account to build your own GDC schedule and access it anywhere, including on the GDC app, once live.

If you've registered for GDC, you can use the same login credentials. Adding a session to your schedule does not guarantee you a seat. Sessions do fill up, so please arrive early to sessions that you would like to attend.

Disintegrating Meshes with Particles in 'God of War'

Rupert Renard  (Senior Programmer, Sony Santa Monica Studio)

Location: Room 303, South Hall

Date: Wednesday, March 20

Time: 11:30 am - 12:00 pm

Pass Type: All Access, GDC Conference + Summits, GDC Conference - Get your pass now!

Topic: Programming, Visual Arts

Format: Session

Vault Recording: Video

Audience Level: Intermediate

'God of War' disintegrates meshes just like Kratos' disintegrates his enemies. The Sony Santa Monica Studio created this new particle emission technique to remove corpses from the screen, but uses its versatility for so much more!


Learn how 'God of War' performs this new high quality particle emission technique, as well as the benefits and drawbacks of the technology.

Intended Audience

Programmers with a GPU background, minimal mathematics knowledge needed.