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GDC + VRDC 2019 Session Scheduler
View, browse and sort the ever-growing list of GDC sessions by pass type, track, format, and more! With Session Scheduler, create an account to build your own GDC schedule and access it anywhere, including on the GDC app, once live.
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DirectX: Variable Rate Shading, a Deep Dive, Deriving Screen Space Shading Rate, Implementation Tips and Sparse Lighting (Presented by Microsoft)
Martin Fuller (Principal Software Engineer, Microsoft)
Location: Room 2009, West Hall
Date: Wednesday, March 20
Time: 3:30 pm - 4:30 pm
Pass Type:
All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit -Get your pass now!
Topic:
Programming
Format:
Sponsored Session
Vault Recording: Not Recorded
Variable Rate Shading is a new DirectX12 API giving developers fine-grained control over shading frequency, enabling significant frame time savings on modern GPUs. This talk presents a deep dive on VRS and the algorithms used to drive shading rate. Included are integration details, tips and optimizations. Learn how to take VRS to the next level, by exploiting the VRS signal with a new deferred lighting technique, Sparse Lighting.