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Ojiro Tanaka (Systems and Applications Engineer, Technology R&D Department, Capcom)
Ash Smith (Developer Technology Engineer, AMD)
Location: Room 3001, West Hall
Date: Wednesday, March 20
Time: 2:00pm - 3:00pm
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit - Get your pass now!
Format: Sponsored Session
Vault Recording: Not Recorded
Audience Level: Intermediate
BIOHAZARD RE:2 and DevilMayCry5 were developed on Capcom's proprietary game engine called the ReEngine. One of the engineers who was involved in Resource Barrier Reduction, UAVOverlap, VRAM management, Shader Intrinsic implementations on the games' DX12 API during the development will share the optimization techniques with the audience.