GDC is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

GDC + VRDC 2019 Session Scheduler

View, browse and sort the ever-growing list of GDC sessions by pass type, track, format, and more! With Session Scheduler, create an account to build your own GDC schedule and access it anywhere, including on the GDC app, once live.

If you've registered for GDC, you can use the same login credentials. Adding a session to your schedule does not guarantee you a seat. Sessions do fill up, so please arrive early to sessions that you would like to attend.

Designing Gambit Mode in 'Destiny 2: Forsaken'

Peter Sarrett  (Senior Technical Designer, Bungie)

Location: Room 301, South Hall

Date: Thursday, March 21

Time: 5:30pm - 6:30pm

Pass Type: All Access, GDC Conference + Summits, GDC Conference - Get your pass now!

Topic: Design

Format: Session

Vault Recording: Video

Audience Level: All

Everyone has stories of development projects from Hell. This isn't one of them. With 'Destiny 2: Forsaken', Bungie delivered an ambitious new game mode called Gambit that combined PvE with a smidge of PvP. In this session, Senior Technical Designer Peter Sarrett dives into how that mode was created: the concept, pillars, iteration, and innovation. What were the team's goals, and how did those goals shape how the pieces came together? He'll talk about how and why each component of the mode came to be, how the team iterated on that component, and why they made the decisions they made. It's the story of a passionate, empowered team that set out to create one thing, but stumbled into success by throwing out one of their initial design pillars. It's the story of development gone delightfully right.


Attendees will gain insight into how a new mode for an existing game gets created, seeing innovation arise from smart scoping and a culture of openness to radical ideas. They'll see how a team with great morale delivered great results, and be inspired by a story of development gone right.

Intended Audience

This talk is targeted at a broad, general audience. No prior knowledge of 'Destiny' or development processes is required.