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Brian DiDomenico (Sound Designer, Composer, Freelance)
Scott Gershin (Creative and Managing Director, Keywords)
Shannon Potter (Creative Director, Supervising Sound Director, Formosa)
Jaclyn Shumate (Design Manager, Microsoft)
Location: Room 3006, West Hall
Date: Wednesday, March 20
Time: 3:30pm - 4:30pm
Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial - Get your pass now!
Vault Recording: Video
The G.A.N.G. Demo Derby is a longstanding tradition at GDC, and has been a cornerstone event for new and emerging audio professionals. Attendees can submit 120 seconds of their best work for a detailed critique and feedback from a team of leading audio directors and professionals. They can also participate in an active discussion with fellow panelists and audience members. The Derby is open to GDC attendees across all disciplines.
Attendees will take away detailed feedback and valuable advice from leading audio directors and professionals in the industry. Feedback from the Demo Derby assists in the improvement and implementation of growth strategies, increases audio quality and workflow, sets realistic expectations, and provides needed motivation to attendees that lasts all year round.
The Derby facilitates game audio practitioners of all levels, and is suited for producers, composers, audio directors, and anyone interested in sound for games and interactive entertainment.