View, browse and sort the ever-growing list of GDC sessions by pass type, track, format, and more! With Session Scheduler, create an account to build your own GDC schedule and access it anywhere, including on the GDC app, once live.
If you've registered for GDC, you can use the same login credentials. Adding a session to your schedule does not guarantee you a seat. Sessions do fill up, so please arrive early to sessions that you would like to attend.
Ally Overton (Artist, Spry Fox)
Location: Room 2009, West Hall
Date: Tuesday, March 19
Time: 3:50 pm - 4:20 pm
Pass Type: All Access, GDC Conference + Summits, GDC Summits, Indie Games Summit - Get your pass now!
Topic: Independent Games Summit
Vault Recording: Video
Audience Level: All
In independent game development you'll often find yourself diving into roles you're not familiar with. This can include coordinating with an artist, or even being the artist, for your game without much prior art experience. You might look at your game's visuals and want something changed, but struggle to identify what, or why.
After a primer on basic art principles and terms, this talk provides examples of common challenges in game art production, as well as their possible solutions, to give insight into how to analyze your own game's visuals.
The attendee will learn useful visual arts terms, a structure for understanding and identifying ways visual art may be improved, and will gain a point of reference through practical example for how they might apply this knowledge to their own game.
Game developers with limited art experience.