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Carl Schissler (Research Scientist, Facebook)
Robert Heitkamp (Spatial Audio Tech Lead / Manager, Facebook)
Location: Room 3001, West Hall
Date: Thursday, March 21
Time: 11:30am - 12:30pm
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit - Get your pass now!
Format: Sponsored Session
Vault Recording: Not Recorded
Audience Level: All
Simulating sounds’ position in 3D space is just the first step towards creating believable virtual sounds. Sounds also propagate through space, interacting with the world in complex ways before arriving at our ears. After covering the basics of sound propagation, the session will dive into how Oculus has approached the problem and implemented a real-time acoustics solution that integrates with existing game and middleware workflows. Much of this talk will be focused on practical authoring and implementation considerations.
Attendees will get an introduction to the problem of simulating realistic acoustics, an overview of new Oculus audio technology, and insight into how to leverage this tech to create awesome audio experiences.
This session is ideal for all audio content creators, audio programmers, and engine developers who are interested in adding more realistic audio to their productions.