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GDC + VRDC 2019 Session Scheduler
View, browse and sort the ever-growing list of GDC sessions by pass type, track, format, and more! With Session Scheduler, create an account to build your own GDC schedule and access it anywhere, including on the GDC app, once live.
If you've registered for GDC, you can use the same login credentials. Adding a session to your schedule does not guarantee you a seat. Sessions do fill up, so please arrive early to sessions that you would like to attend.
Thomas Iche (Senior VFX Technical Artist, Unity Technologies)
Location: Room 3022, West Hall
Date: Tuesday, March 19
Time: 2:40 pm - 3:40 pm
Pass Type:
All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit -Get your pass now!
Topic:
Visual Arts
Format:
Sponsored Dev Day
Vault Recording: Video
Audience Level: Intermediate
Interested in creating filmlike effects in Unity such as fire, smoke or sci-fi holograms? Attend this informative session led by Graphics Programmer Julien Fryer and Senior VFX Technical Artist Thoms Iché, who will reveal how the Pin-Screen effect in the Spaceship demo (first shown at Unite Los Angeles) was created. They'll also touch on the philosophy behind the Visual Effect Graph and cover recent updates.