GDC is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

GDC + VRDC 2019 Session Scheduler

View, browse and sort the ever-growing list of GDC sessions by pass type, track, format, and more! With Session Scheduler, create an account to build your own GDC schedule and access it anywhere, including on the GDC app, once live.

If you've registered for GDC, you can use the same login credentials. Adding a session to your schedule does not guarantee you a seat. Sessions do fill up, so please arrive early to sessions that you would like to attend.

Creating Real-Time VFX with the Visual Effect Graph (Presented by Unity Technologies)

Julien Fryer  (Graphics Programmer, Unity Technologies)

Thomas Iche  (Senior VFX Technical Artist, Unity Technologies)

Location: Room 3022, West Hall

Date: Tuesday, March 19

Time: 2:40 pm - 3:40 pm

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit - Get your pass now!

Topic: Visual Arts

Format: Sponsored Dev Day

Vault Recording: Video

Audience Level: Intermediate

Interested in creating filmlike effects in Unity such as fire, smoke or sci-fi holograms? Attend this informative session led by Graphics Programmer Julien Fryer and Senior VFX Technical Artist Thoms Iché, who will reveal how the Pin-Screen effect in the Spaceship demo (first shown at Unite Los Angeles) was created. They'll also touch on the philosophy behind the Visual Effect Graph and cover recent updates.