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Avery Kuo (Sr. Manager, HTC VIVE)
Andrew Champlin (Sound Designer II, HTC VIVE)
Relic Chu (Sr. Manager, HTC VIVE)
Location: Room 2024, West Hall
Date: Monday, March 18
Time: 4:00pm - 5:00pm
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit - Get your pass now!
Topic: Programming, Audio
Format: Sponsored Session
Vault Recording: Video
In this two-part session, create more immersive VR experiences with VIVE 3D Audio SDK and VIVE Hand Tracking SDK. The VIVE 3D Audio SDK is a spatial audio SDK that enhances any VR application with features such as HOA, HRTF, geometry occlusion, and Hi-Res audio support. VIVE Hand Tracking SDK provides real-time hand skeleton and gesture recognition using on-board cameras on VR devices. It is purely software-based and requires no extra hardware. For both SDKs, HTC VIVE will walk through supported features and demonstrate use cases for attendees' development.
Attendees will learn key features of the VIVE 3D Audio SDK and VIVE Hand Tracking SDK and how to start implementing them in their VR applications. For each SDK, hear how developers are using these tools today to create more immersive VR experiences.