GDC is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

GDC + VRDC 2019 Session Scheduler

View, browse and sort the ever-growing list of GDC sessions by pass type, track, format, and more! With Session Scheduler, create an account to build your own GDC schedule and access it anywhere, including on the GDC app, once live.

If you've registered for GDC, you can use the same login credentials. Adding a session to your schedule does not guarantee you a seat. Sessions do fill up, so please arrive early to sessions that you would like to attend.

Creating 'Dr. Grordbort's Invaders' for Magic Leap One

James Everett  (Producer and Lead Game Designer, Magic Leap/Weta Workshop)

Location: Room 210, South Hall

Date: Tuesday, March 19

Time: 10:00 am - 11:00 am

Pass Type: All Access, VRDC Add On - Get your pass now!

Topic: Game VR/AR

Format: Session

Vault Recording: Video

Audience Level: All

How do you design levels for the real world? How do you approximate a hardware feature that won't be ready for months? How do you make an intense action game for players of all experience levels in a new medium? 'Dr. Grordbort's Invaders' is the world's first long-form mixed reality action game, and it was created by a brand new team, on an in-development platform, incubated within the walls of an Academy Award-winning physical props company. In this talk, James will discuss how the Weta Gameshop team, born of a collaboration between Magic Leap and Weta Workshop, delivered on their mandate to make a great game while providing feedback on the ever-evolving hardware and software that became the Magic Leap One Creator Edition.

Takeaway

Attendees will hear what it's like to be among the earliest of adopters in a brand new medium. Learn from the 'Dr. Grordbort's Invaders' team's successes and pitfalls to illuminate your path into mixed reality development.

Intended Audience

Developers working in mixed or augmented reality who want a deep dive into a game shipped in a new medium, and those curious and excited about the future of games.