View, browse and sort the ever-growing list of GDC sessions by pass type, track, format, and more! With Session Scheduler, create an account to build your own GDC schedule and access it anywhere, including on the GDC app, once live.
If you've registered for GDC, you can use the same login credentials. Adding a session to your schedule does not guarantee you a seat. Sessions do fill up, so please arrive early to sessions that you would like to attend.
Dan Cox (Senior Artist, Blizzard Entertainment)
Location: Room 2001, West Hall
Date: Wednesday, March 20
Time: 3:30pm - 4:30pm
Pass Type: All Access, GDC Conference + Summits, GDC Conference - Get your pass now!
Topic: Visual Arts
Vault Recording: Video
Audience Level: All
Creating a very simplistic visual aesthetic can seem like the most cost effective choice for games but what is the cost visually and how can you take what's simple and make it more compelling regardless of its visual complexity?
This talk will cover the fundamentals of visual design, what makes simple images compelling, and how to apply these concepts in 3D where the control of the camera's focus can often go anywhere.
Attendees will gain a better grasp of visual design in 3D and what visual elements they are actually working with at any given time, strengthening their ability to make the most of each visual choice they make.
The intended audience are 3D and 2D artists who want to better understand how to create simple visuals. These can be art directors or junior artists and anyone in between, as these techniques are universal in scope.