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Connecting Millions with GCP and Open Match in a Google Doodle Multiplayer Game (Presented by Google Cloud)

Joseph Holley  (Head of Gaming Solutions, Google Cloud)

Brian Murray  (Software Engineer, Google Doodles)

Jonathan Shneier  (Software Engineer, Google Doodles)

Location: Room 151, South Hall

Date: Wednesday, March 20

Time: 11:30 am - 12:00 pm

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit - Get your pass now!

Topic: Programming, Business & Marketing

Format: Sponsored Session

Vault Recording: Video

Audience Level: All

To celebrate this past Halloween, the Google Doodle team wanted to create their first multiplayer Doodle, which would be accessed by millions of Google search page visitors over 3 days. To achieve this scale, the Doodle team worked closely with GCP and leveraged the Google Cloud and Unity co-founded open source matchmaking framework, Open Match. In this session, they will discuss how they successfully executed this multiplayer experience.